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Human Scale Reference
.blend 0.4 MB · .glb 0.5 MB · added July 27, 2026 · 13 modular assets
Reference · Human · Scale · Person · People · Figure · Mannequin · Proportions · Blockout
A free account includes 1 model download per day. Textures are packed into the .blend file.
Use in personal and commercial projects. Attribution is optional. Standalone redistribution is not permitted. Read the asset license.
Details
Vertices: 9,982
Triangles: 19,912
Formats: .blend, .glb (Site Pass)
Textures: packed into the file
Downloads: 100
Asset ID: 9505468
What you get
- 13 posed figures at average human height for blocking out scenes at scale
- Standing, walking, running, climbing stairs, climbing, hanging, 3 sitting, and 4 lying poses
- Lightweight: the whole set is 19,912 triangles with no textures or materials to manage
- Drop a figure next to your work-in-progress to catch scale drift before it compounds
- Poses cover the motions you block out most: doorways, stairs, chairs, beds, ledges
About
Human Scale Reference is a modular set of 13 individual 3D assets for Blender, delivered as a single packed .blend file with everything bundled in. Every piece is marked as an asset inside the file, so the whole set shows up in Blender's Asset Browser ready to drag into your scene. It comes in at 9,982 vertices and 19,912 triangles. It drops right into reference, human, scale, person, people, figure, mannequin, proportions, and blockout scenes. Human Scale Reference is available as your 1 free asset download per day with a free account. The Site Pass includes unlimited daily downloads and puts the whole library into Blender's Asset Browser.
Library · Game asset
How this asset is built
This is an optimized asset for games. The mesh is modeled to the silhouette and triangle level. Anything not contributing to the silhouette is generally dissolved, and surface detail is carried by the textures instead of the geometry.
The Garbage Bin as an example. The flat panels collapse into a few large triangles while the lid edge and wheel keep enough density to read from a distance.
This asset is not made for:
- Subdivision surface (SubD). There are no support loops, so a Subdivision modifier will pinch and balloon the shape.
Comments
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