Skip to content
rileyb3d

← Glossary

Move, Rotate, Scale

The three basic operations for manipulating objects and components (G, R, S).

Move, rotate, and scale are the three fundamental transforms in 3D. In Blender they live on G (grab), R (rotate), and S (scale), and work the same on whole objects in Object Mode as on components in Edit Mode. Nearly every modeling action reduces to some combination of these three.

Related: Modeling · Operation Panel

These fundamentals are covered hands-on in Blender Geometry Essentials 01, free with a free account.

Move, Rotate, Scale in Blender: what it is and why it matters | rileyb3d