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A first-person survival game built entirely with Blender and Godot. I'm building this solo to show that you can make a real game with free, open source tools. No expensive software required.
Fly through an abandoned high-rise complex, scavenge to survive, and upgrade your gear to uncover the secrets of a post-theocratic world.
Navigate an abandoned high-rise complex. The best secrets are hidden up top where few have ever made it.
Turn junk into the tech you need to survive. Upgrade your gear to reach new heights and uncover deeper mysteries.
Discover what caused the downfall of this post-theocratic society through branching dialog and environmental storytelling.
These aren't concepts or mockups. These systems are built, tested, and working together.
13 full sets of upgradeable gear. Fly higher to unlock more secrets.
Unique loot items ranging in rarity from 1 to 10. Sell, craft, or hoard.
Branching dialog where NPCs remember how you treat them.
Main story with meaningful side content. Track progress your way.
Driveable vehicles throughout the world. Transport scavenged goods.
Stealth gameplay with reactive AI that responds to sound and sight.