EasyHotspot
Version 1.0 · by rileyb3d
What it does
- Hotspot Map: Fits selected mesh faces to your texture atlas. Picks atlas cells by shape/size, with optional random 90° rotation and mirroring.
- Atlas: One mesh whose UV layout defines the atlas (each face = one atlas cell).
- Material: Material applied to mapped faces.
- Box Reference: Optional. Used by “Auto Boxmap” to re-project UVs onto a box after mapping.
- Works in Object or Edit mode. From Object mode, whole mesh is mapped and you stay in Object mode when done.
- Multiple objects: Select several meshes and run Hotspot Map; each is processed in turn.
How to use
- Atlas: Create a mesh with faces laid out like your atlas (e.g. from a grid texture). Assign it in the Atlas field.
- Material: Pick the material to assign to mapped faces.
- Select the mesh(es) you want to map (or their faces in Edit mode).
- Click Hotspot Map.
Settings
UI
- EasyHotspot panel: 3D Viewport sidebar (N-panel), tab EasyHotspot.
- Hotspot Map = main action.
- Atlas and Material = single object and material (no presets).
- Box Reference = object used for boxmap (when Auto Boxmap is on).
Requirements
- Blender 2.90+ (tested on 5.0).
- Mesh object(s) to map; one mesh as atlas (with UVs defining cells).